im currently using object pooling for my gui objects however im worried that storing lots of image labels in cache would use way too much memory. Ive tried using the developer console to determine how much memory an image label uses while "active" (has parent textures isVisible etc..) and while "unactive" (no parent isnt visible no texture etc..) here are the results:
10000 "active" image labels:
(run1) - 131MB increase
(run2) - 175MB increase
(run3) - 123MB increase
(run4) - 129MB increase
10000 "unactive" image labels:
(run1) - 88MB increase
(run2) - 90MB increase
(run3) - 96MB increase
(run4) - 123MB increase
I tried to same method for just 100 objects and the results for "active" and "unactive" were the same......
Not too sure where to go from here ive checked the devforums and there isnt too information regardling this any help would be much appriecated