#Animation for platformstand

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high tree
#

So im making a game abt being able to bounce from walls and I want the platformstand be a little more realistic, by adding it a little animation when you're on platformstand, but I cant figure out how, this is my script

#
hum.StateChanged:Connect(function(oldST, newST)
    if newST == Enum.HumanoidStateType.PlatformStanding then
        loadedAnim:Play()
        startBouncing()
        
    else
        loadedAnim:Stop()
        stopBouncing()
    end


    if newST ~= Enum.HumanoidStateType.PlatformStanding and player.CharacterAdded and bouncing then
        if char == nil then return end
        if HRP == nil then return end
        
        local currentvelocity = HRP.AssemblyLinearVelocity
        local Xvel = currentvelocity.X
        local Zvel = currentvelocity.Z
        local Yvel = currentvelocity.Y
        HRP.AssemblyLinearVelocity = Vector3.new(Xvel, -1000, Zvel)
        bouncing:Disconnect()
        bouncing = nil

    end
end)
#
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local HRP = char:FindFirstChild("HumanoidRootPart")
local InputService = game:GetService("UserInputService")

local animator = hum:WaitForChild("Animator")
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://123629161073961"
local loadedAnim = animator:LoadAnimation(anim)
loadedAnim.Priority = Enum.AnimationPriority.Action3
loadedAnim.Looped = true

local bouncing = nil
local bounceCooldown = false

local BOUNCE_POWER = 85
local BOUNCE_MULTIPLIER = 1.15
local MAX_SPEED = 220
local RAY_DISTANCE_EXTRA = 4
local COOLDOWN_TIME = 0.08

local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Exclude
rayParams.FilterDescendantsInstances = {char}

local currentPower = BOUNCE_POWER
#

those are the parameters

maiden fiber