#Mute / Unmute button
1 messages · Page 1 of 1 (latest)
script.Parent.Text = "Mute" -- The initial text when the game loads
local PlaylistActive = false
local MusicSoundGroup = game:GetService("SoundService").SoundGroup -- Change SoundGroup to whatever your SoundGroup is called
script.Parent.MouseButton1Click:Connect(function()
if not PlaylistActive then
MusicSoundGroup.Volume = 0
script.Parent.Text = "ON"
PlaylistActive = true
else
MusicSoundGroup.Volume = 0.5 -- This is the volume of the audio when they turn it back on
script.Parent.Text = "Mute"
PlaylistActive = false
end
end)
i dont script but reread the script and see if u did anything wrong and delete the comments in the script
if it doesnt work ask someone who actually scripts i dunno 🤷
why would you delete the comments??????
and why are you even here if you don't know how to script
i told them to reread the script to see if they did anything wrong and delete the comments i didnt give any fucking tips an actual scripter would give 😭
why the fuck would you delete the comments tho
what did comments do to you
💔💔💔
bro has commentphobia
comments just look ugly tbh ✌️
unless u got another scripter on the team
they just useless
you spend more time actually reading code than making it
then u would remember what it would do 😭
try remembering what all 100 scripts do
pleasedont argue, just need help 😅...
show output
how do i do that?
wym
the urge to not call a beginner stupid
im so sorry
i lit started 2 hrs ago
ohh
Model Avatar Script Plugins
** You are now Level 2! **
yea
okae
show the explorer
ykw nvm im going to sleep
oh ok
ask claude.ai for help
Add text under the ImageButton
your script works if the button is a TextButton, not an ImageButton