#Datastore overwritten when serverhopping

1 messages · Page 1 of 1 (latest)

open niche
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so in my game the data saves normally when they leave or exit the window, but if they are in the server and serverhop to join a new server then the data doesnt save properly. How should i solve this

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should i add session locking

open niche
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Nvm. UpdateAsync yields it for me. Though i figured that out after already implementing session locking x_x

pseudo sandal
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not too long ago

open niche
pseudo sandal
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there was even session locking in place

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i asked help for it, so i can find what the issue was exactly if you want it bad

open niche
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Was a headache to wrap my head around but i think i locked it in now

lilac fog
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use profileservice

open niche
# lilac fog use profileservice

I was thinking of using it but my game had already implemented my own datastore module. Il prob use profile service in future projects

summer yew
lean tulip
lean tulip
open niche