#Datastore overwritten when serverhopping
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Nvm. UpdateAsync yields it for me. Though i figured that out after already implementing session locking x_x
struggled on a similar problem
not too long ago
did u solve it the same way or different?
had to do with like destroying old data or smth i forgot
there was even session locking in place
i asked help for it, so i can find what the issue was exactly if you want it bad
Was a headache to wrap my head around but i think i locked it in now
use profileservice
I was thinking of using it but my game had already implemented my own datastore module. Il prob use profile service in future projects
why aren we using profilestore in the big 26 or another datastore library
using it now
Bad 👎
I’ve been using my own DataStore for the past yr and it’s customized for myself and other devs to use
iv recently been using leif's dataservice and its been really good. easy api, good reliability and easy to debug.