#Movement for the enemy gets Bugged

1 messages · Page 1 of 1 (latest)

ruby cove
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for some reason after doing this move the enemies movement is so bugged and delayed and i dont know why

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its a module script btw

lucid flax
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find when it happen on what line.
try to print out to keep tracking or use "breakpoint" to stop the code from running at specific line

river ember
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Is it possible a big invisible part you're using for VFX isnt being cleared up properly? Thats what it looks like in the video

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Replicate the issue in studio and check the character and wherever you're parenting VFX to see if something is left behind

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Or if you're using actual parts for the hitbox?