#Movement for the enemy gets Bugged
1 messages · Page 1 of 1 (latest)
find when it happen on what line.
try to print out to keep tracking or use "breakpoint" to stop the code from running at specific line
Is it possible a big invisible part you're using for VFX isnt being cleared up properly? Thats what it looks like in the video
Replicate the issue in studio and check the character and wherever you're parenting VFX to see if something is left behind
Or if you're using actual parts for the hitbox?
Good idea
That could be possible