Hello, I’m looking for some help.
I currently have a custom physics system for a ball that I find fairly decent. I’ve managed to fix some issues, like preventing the ball from going through the ground. However, I feel like I may not be using the right methods, and I’d like some guidance on how to properly handle a custom ball physics system.
Another issue I’m facing is prediction: I’ve implemented functions to anticipate where the ball will land, but with my current somewhat “hacky” physics, the results aren’t very reliable.
Right now, I’m sending data to the client to handle prediction on the client side, mainly to reduce server load. But again, I’m not confident that this is the correct approach.
Also, at the moment, my physics has a problem where the ball keeps going slightly into the ground and popping back out in a loop instead of properly resting on it.
If anyone could guide me toward better practices, I’d really appreciate it 👍
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