I was scripting+testing and then i realized some of my animations looked blended/jumbled. i tried debugging to no avail, until i figured out that it only happened when I used the "test" function, and when I used "client and server" everything went back to working as intended. Is there a way around it, or do I just have to use client and server from now on?
#Animations Jumbled When Using "Test"
1 messages · Page 1 of 1 (latest)
this is just an assumption, but
maybe its because multiple animations are playing at once?
if thats the case make sure you set the priority higher than the rest of your animations
like "Action" priority for attacking
forgot to mention, but i double checked the priorities already, like i said before it works perfectly when i use client and server
try that
on the animator
i think i had an issue like this the other day, is ur characters PrimaryPart set to HumanoidRootPart or Head?
in game