i tried to script system that binds animations to event but it gets me an error. How do i solve it or what occused that?
P. S. there are no any other errors in the output. And yes, I DO have all the animations and other systems work well.
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i tried to script system that binds animations to event but it gets me an error. How do i solve it or what occused that?
P. S. there are no any other errors in the output. And yes, I DO have all the animations and other systems work well.
btw none of strokes work that go below "if bindedanimations[self.Player][v.Name] == nil then"
kinda hard to see what line its bugging on without the line counts on the left of the screenshot but it looks like self.Player is nil so that could be the problem that ur adding an animation to an incorrectly set up player variable?
try print self.Player or use the debugger and see what its value is
nah nvm
** You are now Level 6! **
i found out
oh nice what was the problem