#Blood Effect Wraparound / Cutoff
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Grab the 4 positions of middlepoints of each edge on the decal go 5 studs up and raycast down if it hits the parent the blood is on you're all good otherwise shrink the size untill its good
But uh that might get expensive real quick
So either leave it as is or add a settings option to toggle between the blood options idk
Or turn blood off
js use surface Gui with clip descendants. Look up how to fetch Udim2 position from Vector3 world position online
for props
tho usually this is not big enough of an issue that you'd have to stress about a workaround
players usually dont notice these