what it says on the tin
animation script:
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local e:AnimationTrack = char:WaitForChild("Humanoid"):LoadAnimation(script.e)
local i:AnimationTrack = char:WaitForChild("Humanoid"):LoadAnimation(script.i)
local u:AnimationTrack = char:WaitForChild("Humanoid"):LoadAnimation(script.u)
function eq()
e:Play()
e.Stopped:Wait()
i:Play()
end
function ueq()
e:Stop()
i:Stop()
script.f:Fire()
end
script.Parent.Equipped:Connect(eq)
script.Parent.Unequipped:Connect(ueq)
script to clone into tools:
local p = game:GetService("Players")
local l = p.LocalPlayer
local b = l.Backpack or l:WaitForChild("Backpack")
local r = game:GetService("ReplicatedStorage")
b.ChildAdded:Connect(function(t)
if t:IsA("Tool") then
if t.Name == "G.I.D.D.Y" then
local tc = r.tool.a_g:Clone()
tc.Parent = t
tc.Enabled = true
else
local tc = r.tool.a:Clone()
tc.Parent = t
tc.Enabled = true
end
end
end)
hierarchy: