#NATURAL DISASTER PHYSICS
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every interval that you choose, pick a random meteor from your meteor folder. Then using RunService, update their position along their direction, and raycast to see when it has hit the ground or an object. Then do cleanup operations like removing it from the runservice loop and carrying out after effects like explosions, if any.
every second, get a random position in the map, clone a random meteor, move it up 200 studs, and let it fall while its unanchored
touched = explosion instance created
use ai if you have no idea
chatgpt didnt help much
oh well
Lol
¯_(ツ)_/¯
** You are now Level 1! **
im cooked!
Ye its js alot and i dont know how to script very well but ty for the tips
np 
get 2 points, 1 randomly selected in the sky and 1 randomly on the ground
now you get the direction
(targetPos - originPos).Unit
after that you can do something like
meteorCFrame *= CFrame.new(direction * speed)
i forgot to mention that you should raycast for the 2nd point
smth like workspace:Raycast(origin, direction * 1000)