#Sounds not playing

1 messages · Page 1 of 1 (latest)

fading moat
#

I have footsteps play for every step the character does using animation markers but once they reach a certain speed the sounds just dont play at all. how can i fix it?

Runningtrack:GetMarkerReachedSignal("Step"):Connect(function()
Footstep:Play()
end)

Runningtrack:GetMarkerReachedSignal("Step2"):Connect(function()
Footstep2:Play()
end)

summer wolf
#

i have no idea how this can be fixed, my guess is that the animation events are getting exhausted from how fast they are getting fired

ocean widget
#

Make it so that it plays manually after reaching that speed

#

In a loop