#Player class (server) data to client
1 messages · Page 1 of 1 (latest)
Your only option is RemoteEvents
You can use open source replication technologies that streamline your needs, but they all use RemoteEvents at their core
1 messages · Page 1 of 1 (latest)
So i've created a playerclass that stores a bunch of data related to the player. The thing I want forwarded to the client are stats, what would be the best approach to sending this data to the client, remote events?
Your only option is RemoteEvents
You can use open source replication technologies that streamline your needs, but they all use RemoteEvents at their core