I'm looking to replace a sound effect for individual dialogues, and I found out how to trigger different dialogue for different models, but when I apply a different sound effect it seems to break the audio
I'm using a script from this forum post for the dialogue program, and I've correctly managed to use it, but I want to change the local sound to an adjustable one for individual characters/NPC's.
I've tried putting it into the "Default" table and added it to the Settings table in the Data script, but it didn't work. And when I replaced the audio without moving the variable and just changing the already existing "local TickSound" the sound I'm trying to replace wouldn't play properly
I'm not sure if it's an audio length problem, but I'm also pretty new to coding in Luau so I could be placing things in the wrong area..
CONSTANTLY UPDATED RESOURCE ! LAST UPDATED: July 11, 2024 Hey DevForum! I’ve recently been working on a dialogue system for my game and decided to create an open-source version of it. This version isn’t intended for the final game, but it’s still useful and can be easily improved and learned from. HOW TO SETUP: Get the model [ http...