Im looking to make a combat game where each player has a skillset. I want to handle the cooldowns of each skill separately (via module data script). And then I handle these cooldowns on the server. Im struggling with how the client can access these cooldowns, should it be via remote event or is there another way I can access it safetly from the client.
#Ability based cooldown Handling
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The tool has an cooldown attribute set by the server and the client jsut checks "if not tool:GetAttribute('OnCooldown') then ... end"
oh damn u right haha.