Hi, I want to commission a Roblox multiplayer strategy game called “Outpost Control.”
This is not an obby — it is a systems-based strategy game.
Core Concept:
Players control bases (outposts), gather resources, expand territory, and compete against other players using units and strategy.
Systems Required:
- Base / Outpost System
Each player spawns with a base on a predefined map location
Bases are persistent during the session
- Resource System
Resources like wood, stone, and gold
Stored per player on the server
Resources update in real time and are shown in UI
- Unit System
Players can spawn units (e.g. workers, scouts, defenders)
Units belong to the player and follow commands
- Territory / Expansion System
Players can expand influence from their base
Territory should affect gameplay (e.g. control zones)
- Combat System
Units can attack other units
Basic health/damage system
- UI System
Display resources
Buttons for spawning units and actions
Clean and simple interface
- Multiplayer / Networking
Use RemoteEvents for client-server communication
All important logic must run on the server
Requirements:
Build using proper Roblox Studio structure (ServerScriptService, ReplicatedStorage, StarterGui, etc.)
Keep scripts modular and well organized
Systems should be scalable and not hardcoded
Provide source code and explain where everything goes in Explorer
Please start by implementing the base system and resource system first, then proceed step by step.
