#Scripting Roblox game help

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brittle parrot
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Hi, I want to commission a Roblox multiplayer strategy game called “Outpost Control.”

This is not an obby — it is a systems-based strategy game.

Core Concept:

Players control bases (outposts), gather resources, expand territory, and compete against other players using units and strategy.

Systems Required:

  1. Base / Outpost System

Each player spawns with a base on a predefined map location
Bases are persistent during the session

  1. Resource System

Resources like wood, stone, and gold
Stored per player on the server
Resources update in real time and are shown in UI

  1. Unit System

Players can spawn units (e.g. workers, scouts, defenders)
Units belong to the player and follow commands

  1. Territory / Expansion System

Players can expand influence from their base
Territory should affect gameplay (e.g. control zones)

  1. Combat System

Units can attack other units
Basic health/damage system

  1. UI System

Display resources
Buttons for spawning units and actions
Clean and simple interface

  1. Multiplayer / Networking

Use RemoteEvents for client-server communication
All important logic must run on the server
Requirements:
Build using proper Roblox Studio structure (ServerScriptService, ReplicatedStorage, StarterGui, etc.)
Keep scripts modular and well organized
Systems should be scalable and not hardcoded
Provide source code and explain where everything goes in Explorer

Please start by implementing the base system and resource system first, then proceed step by step.

green saddle
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HEY

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we're not AI

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ask chatgpt

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or claude

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or deepseek

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or grok

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or gemini

sick peak
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or lemonade

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or copilot

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or meta

sick peak
green saddle
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yea

ancient notch