#where should physics based projectiles be handled?
1 messages · Page 1 of 1 (latest)
I haven't really had a good expirence doing this but you could try it
RunService.PostSimulation / RunService.Presimulation
It would be something like r
local RunService = game:GetService("RunService")
local HitDetection = RunService.PostSimulation:Connect(fuction()
---- ur func in here
end)
And then after you are done you can
HitDetection:Disconnect()
is that not just heartbeat?
idk i read the autocomplete thing and its the exact same as heartbeat
Is the server performance really affected though
I think it's fine but if you want to change it, you can increase the loop time
Prob is
I haven't used heartbeat but i've searched it up and it seems better.