#Beatdown

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desert storm
#

I've made a Jojo game basically and I have stands, I made animation with sun animator but for the love of god I can't figure out how to make the animation sequence (with camera movement also) work at all.

pulsar parcel
#
  1. What the hell is sun animator, am I late.
  2. Have you attempted something and can you send it (if you have) or are you just asking for a solution
onyx spear
desert storm
desert storm
#

Also how will I fix playing the animation cause the they aren't placed correctly like when player supposed to be underground and I can't make the stand play animation at all and such its completely broken

pulsar parcel
# desert storm 1. It's just moon animator but free basically 2. I'm more asking for a solution ...

Well I'll give you a little frame of how I'd do it

playing ur anim

So to run and play the animations you use

local AnimationTrack = Character:Humanoid:LoadAnimation(Animation)
AnimationTrack:Play()

anim events

I recommend using Animation Events. Idk if you can do this in Sun Animator but you can 100% do it in moon animator or the default roblox one, So just search on how to do that.

Then add an animation event every time you want something to happen like a camera angle change or a player taking damage (Unless you want to hardcode it)

If you want the player being attacked to be in a certain position then set their walk speed and jump power/height to 0 temporarily so they can't move, and turn autorotate off then teleport their humanoid to a certain position (if you made the animation with both rigs in the project then use the distance between them.

ur cutscene stuff

If u want the camrea to change, after the attack is landed you send a remote event to both players. Like said above, if you have the keyframes you can just move to the CFrame for each one.
What I used to do which is prob worse but was easier for me is having preset camera parts and just tweening between them (which also allowed me to move them easier) but its better to just get the CFrame.