i'm trying to recreate the roblox studio dragging system where it connects the closest face of the dragged part to another part.
i have the look vector of the closest face but i dont really know what to do with it.
all the other dragging systems i found either used the dragger instance or just uses the bottom face to connect them both
in this case i want it to be dynamic and i dont really know how to get the other look vectors from just one