#Animate show not to all clients or server
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local function applyAnimations(player: Player, character)
task.defer(function()
if not player.Character then return end
local characterInstance = CharactersFolder:FindFirstChild(character)
if not characterInstance then return end
local charAnimate = characterInstance:FindFirstChild("Animate")
if not charAnimate then
warn("Kein Animate Script in: " .. character)
return
end
-- Alle alten Animate Scripts entfernen
for _, v in ipairs(player.Character:GetChildren()) do
if v.Name == "Animate" then
v:Destroy()
end
end
task.wait() -- Warten bis destroy durch ist
if not player.Character then return end
local clone = charAnimate:Clone()
clone.Disabled = false
clone.Parent = player.Character
end)
end
Here is how I apply the Anims
And here is the Animate script
The script above, is it a local script or script and where does it sit ?
** You are now Level 3! **
Also be sure you have Granted Experience Access: In the Creator Hub, go to the animation's Permissions tab and add the Universe ID of their game to allow it to load the asset permission to be used.
what
It A Chracter Module and the Character are also Modules and the Animate is a local script
Module Scripts are clientside iirc
so you need some sort of server interaction to send animations
just like an event that u send information about who and what animation, -- currently you dont tell them what animation which is my next point
** You are now Level 4! **
Without having saying what animation (as far as i can tell with your script and structure)
Only the client knows what animations are where (for other clients they dont know what animations are there for other users)
As such it will display no animation or maybe the wrong animations, instead send the specific animation (through name or key or something) in your function and play it.
its based on where you call the modulescript
also animations played on the client are automatically replicated to the server/other clients if its not sanitized
im not really sure whats the issue here is
@glacial pendant have you disabled the animate scripts?
maybe its because of that
no its not disabled
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you need to disable it
it not works
is there anything on the output?
nah
maybe try Enabled = true instead of Disabled = false
it not worked idk
disable your animate scripts
disabled scripts should look like this
je Uhmm Idk but the animation dont show to the client now
when Its Enable it dont work also
