#Sliding system improvment

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hard rock
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i have a sliding system that adds bodyVelocity in your hrp, and it uses renderstepped for friction:
if finds the change betwin your y axis and then if its higher than your previous its slows you down (if youre going up a slope youre slower)
if lower then makes you faster (down the slope makes you faster)
and if doesnt change then slows you down only a bit
the problem is that it messes with body velocity speed when you jump, which i need not not happen, any tips on how i could fix that?

mild yarrow
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implement new playercontroller to override default roblox movement

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you can find some resources online

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just take those, modify until you have what you want

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and for sliding you can adjust friction whenever the slide button is pressed