#Tekrinndialogue lifetime problem

1 messages · Page 1 of 1 (latest)

split quartz
#

local Dialogue = require(game:GetService("ReplicatedStorage").TekrinnDialogue)
Dialogue.Speak("some guy name", {
{
Text = "blablabla",
Bold = true,
Italic = false,
TextStrokeColor = Color3.new(0, 0, 0),
TypeSpeed = 0.15,
Color = {
Keypoints = {
{ Time = 0, Value = Color3.new(255, 0, 0) },
{ Time = 0.5, Value = Color3.new(255, 0, 0) }
}
},
Shake = { Enabled = true, Intensity = 5, Lifetime = 2 },
HigherUp = true
}
})
Whenever i change lifetime second it doesnt do it actually it just gives 5 secs and goes like example

Lifetime = 40
it gives 5 secs
pls help

ruby kraken
#

What is the issue?

tiny karma
tiny karma
split quartz
tiny karma
#

or the module does read the value, but somewhere later in its code replaces it with a different value

split quartz
#

i need to use another one?

split quartz
#

from

#

vfx studio

tiny karma
#

the module is the issue