#Animations bugging out

1 messages · Page 1 of 1 (latest)

fervent cargo
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So I’m trying to make a sort of time speed stat for my game. I modified the animate script a bit just to adjust the speed of the animations, but I’m noticing the arms glitching out a lot as seen in the video. Any idea why this may be happening?

I saw in a DevForum post that it might be the "fadeTime" parameter in the :Play() and :Stop() functions of the AnimationTracks. In his post, he said he just disabled it and it fixed everything, but I want to keep the fadetime so the time slow effect looks more accurate. Am I just out of luck, or is there something I can do to fix this?

nocturne dust
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it's definitely the fading

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overlapping

fervent cargo
nocturne dust
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Don't use it or decrease it

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You could also try using the fade for only stops or plays

fervent cargo
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alright thanks