#💬 hiddenkaiserʹs Feedback

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green yarrowBOT
regal idol
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hold up

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make players receive blunt damage on contact with objects

sharp obsidian
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@fair sage Looks super cool! How did you implement the rope sweeping algorithm?

Did did you repeatedly raycast from the new pivot to the character? Though your result seems far too exact for that and you said it wasn't framerate dependent. Did you use some sort of a binary search approach to find a more accurate place to put each pivot? Some of the collisions with the wedges look as if they are approximated by AABBs, did you make some sort of analytical sweep collision detection for the rotating line of rope?

sharp obsidian
fair sage
fair sage