#earthquake

1 messages · Page 1 of 1 (latest)

crisp phoenix
#

task.spawn(function()
local duration = 3.983
local startTick = tick()
local fallSpeed = -0.35
while tick() - startTick < duration do
for _, root in pairs(rootsToMove) do
if root and root.Parent then
local shakeX = (math.random() - 0.5) * 0.4
local shakeZ = (math.random() - 0.5) * 0.4
root.CFrame = root.CFrame * CFrame.new(shakeX, fallSpeed, shakeZ)
end
end
task.wait(0.02)
end
natureFolder:Destroy()
end)