I'm currently making a module script that makes the target to be welded to the carrier so that they would follow them. However, when i tested it on one window they both move, while on one window they're not. I was thinking maybe the way i set the networkownership might be the problem. Can anyone confirm?
#What is the order of networkownership?
1 messages · Page 1 of 1 (latest)
SetNetworkOwner expects a player argument and not character
ok i fixed it but the problem still persist, one player's movement still not synced with the other
would you want a video?
LMAO
u have to set the primary part network owner to the player u want
that aside ur function is quite bad
preferably you want clear seperation of logic
and having a carry function spawn a hitbox is bad
you could have it start the carry
and then move the logic for finding a carry victim out of it
i see