#What is the order of networkownership?

1 messages · Page 1 of 1 (latest)

fossil jetty
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I'm currently making a module script that makes the target to be welded to the carrier so that they would follow them. However, when i tested it on one window they both move, while on one window they're not. I was thinking maybe the way i set the networkownership might be the problem. Can anyone confirm?

spice owl
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SetNetworkOwner expects a player argument and not character

fossil jetty
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would you want a video?

humble yacht
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u have to set the primary part network owner to the player u want

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that aside ur function is quite bad

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preferably you want clear seperation of logic

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and having a carry function spawn a hitbox is bad

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you could have it start the carry

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and then move the logic for finding a carry victim out of it

fossil jetty