#Why can I not use humanoid move to on this model?

1 messages · Page 1 of 1 (latest)

storm ocean
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script:

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no errors, but model don't move

devout sky
cloud hemlock
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You need a HumanoidRootPart

cloud hemlock
storm ocean
storm ocean
cloud hemlock
storm ocean
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the plane

devout sky
storm ocean
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because thats the whole thing, thats the whole part with a bunxch of bbones in it

storm ocean
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it worked for every other rig

devout sky
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You need something to activate it for exemple when you walk on a part, it move to

storm ocean
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bro no i don't

cloud hemlock
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Nvm you need these attachments as well.

storm ocean
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this dude is ragebaiting

cloud hemlock
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/ try to make it work

devout sky
storm ocean
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get tf outta here

devout sky
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Good luck with your problem

storm ocean
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bye

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alr

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anywya]

devout sky
cloud hemlock
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try the structure

storm ocean
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do I insert a rootattachment and rotojoin specifically into the humanoid?

storm ocean
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?

cloud hemlock
storm ocean
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kk

cloud hemlock
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and be sure to name it exactly HumanoidRootPart

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The RootPart property should then be filled

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if you created the HumanoirdRootPart correctly

storm ocean
cloud hemlock
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but one step closer

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Can I see your structure?

storm ocean
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script>?

cloud hemlock
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your explorer

storm ocean
cloud hemlock
storm ocean
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there

storm ocean
cloud hemlock
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I just tested and you need to put your humanoid outside of your HumanoidRootPart Just parent it under your model

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and be sure to reference the humanoid correctly inside your script

cloud hemlock
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Are there still no errors?

storm ocean
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later

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?

cloud hemlock
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Its 1 am rn for me

storm ocean
cloud hemlock
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Well tbh i'd rather not voice call..

storm ocean
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if you're shy

cloud hemlock
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ok

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then tmrw

storm ocean
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kk

cloud hemlock
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Its noon for me now you got time?

storm ocean