#Why can I not use humanoid move to on this model?
1 messages · Page 1 of 1 (latest)
Do it in a local script
You need a HumanoidRootPart
why
named it to hrp still nun
still nun
what did you name to hrp?
Bro you can’t just write move to
because thats the whole thing, thats the whole part with a bunxch of bbones in it
You need something to activate it for exemple when you walk on a part, it move to
bro no i don't
Nvm you need these attachments as well.
this dude is ragebaiting
He's just testing
/ try to make it work
I am more experienced in scripting that you will never be bro
get tf outta here
Good luck with your problem
You can’t even fix a very simple bug dude
try the structure
do I insert a rootattachment and rotojoin specifically into the humanoid?
in the HumanoidRootPart
kk
and be sure to name it exactly HumanoidRootPart
The RootPart property should then be filled
if you created the HumanoirdRootPart correctly
now when I use hum:MoveTo() it tps to it
well that is strange
but one step closer
Can I see your structure?
where is the humanoid
rthere
I just tested and you need to put your humanoid outside of your HumanoidRootPart Just parent it under your model
and be sure to reference the humanoid correctly inside your script
did that too, didn';t work
Well thats strange for me it works perfectly fine
Are there still no errors?
Its 1 am rn for me
alr tomorrow?
Well tbh i'd rather not voice call..
you don't gotta talk
if you're shy
kk
Its noon for me now you got time?
dms