#How to move a part relative to its rotation

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glossy pulsar
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How would I move a part using a script relative to its rotation like the right image instead of relative to the world.

livid timberBOT
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studio** You are now Level 6! **studio

rugged star
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What you're describing is called "object space". CFrames are designed to operate with this space

glossy pulsar
edgy flare
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as for left

-part.CFrame.RightVector
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if you want to do that in studio you can press ctrl + l to swap between world space and relative to object