#[solved dont reply]

1 messages · Page 1 of 1 (latest)

halcyon marsh
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the pathfinder script keeps moving the rig back sometimes, how do i fix this? ill send the code

abstract valve
halcyon marsh
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i dont see anything in the documentation about how to fix the service sometimes generating the path a bit behind

abstract valve
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such as starting at the 2nd waypoint instead of the first

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... which is probably why your npc walks backwards

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...

halcyon marsh
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ill try that

abstract valve
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not to mention all the other factors

halcyon marsh
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tried modifying the script a bit and it kinda works tho it moves to the spawn location and then back to start

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might be because im working with terrain

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but idk

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if terrain just doesnt work with pathfinding

abstract valve
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maybe follow the documentation on how to do pathfinding, ya?

halcyon marsh
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yeah

abstract valve
halcyon marsh
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id care to put in the effort

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works