How would I make events send less packets because rn the other systems except event() sends a lot of data but it’s all under a byte except string
Here is the system
https://github.com/SillyDev2026/NetStream
#How would I send less packets
1 messages · Page 1 of 1 (latest)
The movement system is low bandwidth
And sad don’t have a pic on event part but it’s streaming at 30kb/s on sent and receive meanwhile movement system is constant 6 to 8kb/s remote send
Feel free to test it out urself and u will see why
But I do need help fixing the event system so it can work for massive events firing tested per frame and it’s 30kb/s and tried 200 per send
Stress test and this what happens what I’m trying todo is keep it steady and low for multi events firing
@wintry nexus what u think about the packet system
what's the issue
Finally
lol
But I semi fixed but downside it’s ready