#[Help] How do you handle left hand placement on guns? (R6)

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kind flax
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Working on a gun system and the right hand is straightforward — weld the gun to the right hand and done. The left hand is the problem.

I want the left hand to snap to a grip point on the gun model so it looks like the character is properly holding it with both hands. The grip point position will vary per gun.

On R6 there's no IK so I can't just point the arm at a target. What are the common approaches people use to get the left hand sitting naturally on a gun grip? Currently looking at direct Motor6D manipulation but running into issues getting the orientation right.

Any help appreciated.

hard thorn
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try making a part where the left hand should go(preferably named LeftGrip)
in the script calculate the offset between the torso and the leftgrip
apply that offset to the left shoulder motor6D

formal snow
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use IK

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IK is not dependent on rig type

bold shuttle
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are you not using animations to handle how the character holds the gun, fires, reloads, etc?

fluid wraith
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parent the gun to the character

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so motor6d overrides tool grip

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and when tool unequipped

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retrieve the model from the player