#Need a quick script
1 messages · Page 1 of 1 (latest)
huh
i wonder what i should do
should i "help someone to look for a guide on youtube to make the system"
bro has nothing to do in hes day but stalking me 😂
that was fun
no one is stalking you diddyblud 😭
but come on this aint a system its just a script to play a sound
anyways use button.Activated and button.MouseEnter
i just posted this and you are here 😂
youre the only new post
ye but i literally have no knowledge on scripting
i know that i need these two but idk how to script them
i do build and animate and now im learning Gui
from that one guy
leave me aloneee 😭
leave him alone
@radiant night JARVIS I CHOOSE YOU
you are summoning him
nice
** You are now Level 8! **
mee67 is scary sometimes
use text hovered on in the textbutton to make that work
there is achivment no way
what r you gonna do with his workspace 😭
yeah ig
i meant startergui and basically see what he has implemented
for his gui
i have this for play button
thats so bright
lower your screen bright
no swtich to dark mode on settings
my eyes adapted to white
cl thats easy
what u wanted to do
its extremely easy
thing is
i cant be bothered to actually code it for you
this is worse than @simple shuttle
ill tell u what u can do
slaving is when u force someone
all ears
so first
uh
delete the button
then press ctrl z
then delete it
then press ctrl z
basically try and get the mouses position and in the localscript see if the mouse has entered/touched the textbutton
then press ctrl y
then import a sound in textbutton name it and set the asset to whatever
just do Button.MouseEnter and button.Activated
and then play do sound:play()
then alt + f4 i get it
nawh too basic
exactly
forgot if textbuttons even had those properties
mouseenter
i tried telling him taht before he said he cant script
didnt know button activated done that
or functions like that
i thought it was just hardcoded into roblox studio
exactly
bruh
i do build and animate and now im learning gui
bros tryna jack of all trades
it depends on what u want to do
exactly
ik that
im talking from experience
and it sucks
indeed
lmao yeah i see your dialog post
EXACTLY bro
theyre harder then rarity systems
i swear
what went wrong
when the dialogevent remote fires, everything in the dialogsys.Dialogues fires at once. Im trying to store each dialogue to a certain npc, then in one of the scripts it checks if the code is fired and the dialogue is set for and to the rig then shows the text
i want to see if thats possible
and if it is
then how?
little does bro know
like
a module script that stores the dialog
just read the post fully
alrighjt
thank you