So im trying to optimise my enemies to make only their stats be on server but because theres too much stuff to note the scripts are eating alot of fps
(abt40% script activity)
Is there a way to optimise it while also making it easy to access?
because right now my module has a bunch of tables inside of it and each table has abt 8-10 values
#Optimising large tables
1 messages · Page 1 of 1 (latest)
why not use attributes
i could but wouldnt there be like 15000 atributtes when like 2k enemies spawn
why do you need 2k enemies
use ecs if you have that many enemies @tired lodge
whats ecs? i lowk feel dumb for not knowing that
i might use buffers instead, they seem pretty solid
entity component system
thanks ill try that and if it doesnt work ill prob use buffers