#Optimising large tables

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tired lodge
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So im trying to optimise my enemies to make only their stats be on server but because theres too much stuff to note the scripts are eating alot of fps
(abt40% script activity)
Is there a way to optimise it while also making it easy to access?
because right now my module has a bunch of tables inside of it and each table has abt 8-10 values

tired lodge
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i could but wouldnt there be like 15000 atributtes when like 2k enemies spawn

muted mountain
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why do you need 2k enemies

modest marsh
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use ecs if you have that many enemies @tired lodge

tired lodge
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i might use buffers instead, they seem pretty solid

modest marsh
tired lodge