#How can I use the pointy thing on the bone as the camera in CFrame.lookAt?

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vagrant sorrel
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I noticed there's a pointy triangle on the bone when I looked at the rig in the animation editor. Is that where the bone is looking at?

I had an idea to use CFrame.lookAt for facing the camera towards TIO during the jumpscare.
And I found out the HeadCamera bone has a pointy triangle that's facing towards TIO in his jumpscare animation.

How can I get CFrame.lookAt to use where the pointy triangle is pointing in the 2nd argument? I already got the position working, I just need to figure out how I can get that set.

workspace.CurrentCamera.CFrame = CFrame.lookAt(workspace.TIO.HumanoidRootPart.Controller.HeadCamera.TransformedWorldCFrame.Position, --[[what do I do here]])

I know for a fact it's related to something inside TransformedWorldCFrame. I just don't know what.

Or it may not, I'm not sure.

vagrant sorrel
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How can I use the pointy thing on the bone as the camera in CFrame.lookAt?