#Question about battleground games
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assuming you're relying on the initiator's signal...
- initiator sends grab request to server
- server determines if the grab is successful, returns if it is not
- server sends initiator permission to start the grab animation on their end, along with whatever camera shit you want
- server sends victim the alternate grab animation, syncing to the initiator's CFrame etc. and playing its own camera and shit animations if necessary
- grab thing ends, server is like "yeah the animation is probably done by now" and removes the health from the victim
or if it's just a simple grab then you only need to just straight up tell the server the victim can't make requests until they're not grabbed
so i would have a center part that both plrs animated relative to?
or just tp the victim to the player