i want it to be like the curved part. when i drag the part on the surface, it should be flat, basically how its spawned, but for the other one it glitches and faces the wrong way i want it to face it. i tried the way of making a decal on the part i want it to face on the ground and the surface top so both decals can intersect and "Snap" to the surface. it didnt seem to work, any way that can help?
#how can i make them connect to the surface flat?
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You can change it's pivot point the bottom of the object/model and use :PivotTo to the mouse hit position. Or you can do some raycasting stuff!
thank you! that worked