#argument #1 expects a string, but Instance was passed
1 messages · Page 1 of 1 (latest)
local lester = game.Lighting.Lester:Clone()
local door : Part = workspace.CurrentDoor.Value
local goto = workspace:FindFirstChild(door.Parent)
repeat
local odds = math.random(1,5)
wait(5)
until odds == 1
wait(1)
lester.Parent = workspace.Monsters
lester:PivotTo(goto:FindFirstChild("TP").CFrame)
workspace.Nts:Play()
script.Enabled = false``` lua
workspace:FindFirstChild(door.Parent)
The hell is this?
idk how to use object values
What are you trying to do here?
basically im trying to do
uh
its an rng thing
so when the monster spawns in a specific part
For this
yes
wait let me calm down
ok so
im wanna make an rng that spawns an monster randomly after an specific value
brother hasn't upgraded to task.wait 
task wait is bunz
and then the monster need to spawn in a part
but since the code weird it keeps spawning at the door instead of the part
it keeps flinging into the void
ofc its an cat lover
ok nevermind @iron whale
i think i know why
i can just make two object values of the TP and the door thing
im so dumb
the game is partially done
nahhh
low tier ragebait
tfym
task.wait mogs 
its not. task.wait is the better version of wait
Gotta throw a comma into that sentence
lol