#Would anyone know how to make a player view like this?

1 messages · Page 1 of 1 (latest)

undone plover
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https://gyazo.com/ac77f8f2ecd74bb2768ecdf518423804

The arms track the camera or mouse position, as well as play any animations that the player plays as well, how would I make this? I've been trying to find the solution for hours as well as create it myself to no success.

I wondered at first if they're visible in first person, then track the Camera's Y rotation and position, but trying that made my player fly out of the map.

sweet atlas
undone plover
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i've been trying that to no result, all of them just sorta tell me to make it configured specifically to guns

sweet atlas
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Just make a view model for guns and then with your knowledge you can try making one that you need

true summit
# undone plover i've been trying that to no result, all of them just sorta tell me to make it co...

yea lowkey u dont really have a choice you kinda have to do what tiaundich said and learn how they work. The gun fps system ones are a bit overkill if you are just making a simple flashlight animation. It basically works like this:

1.You use preRender to position the viewmodel before the frame is drawn.
2.then u play animations on that viewmodel for like turning on/off ur light etc so that when the the next frame is drawn it looks like ur moving ur hands.

undone plover
sweet atlas
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And I found a tutorial for view models: https://youtu.be/tolnsCxgkpk?si=V9ptZa28Iz7AXZ65

You'll just have to use ```lua
Camera.ViewModel.PrimaryPart.CFrame = Camera.CFrame

Instead of the SetPrimaryPartCFrame method because it is depracted.
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Just ignore the gun and try to get the view model working first. Then you can try animating the arms.

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and legs if you want

undone plover
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i've found a solution already but i appreciate the help from the two of you - if i have to recode this ever ill take a look into what you've sent, i appreciate it a lot truly

you're right btw i should absolutely research before asking LOL, my bad entirely