#how to make server sided magnitude pls help
1 messages · Page 1 of 1 (latest)
at this point just add a price and a title and send it in #💵︱hiring
imagine spending money on something that last 2 seconds
🥀
you spend money for peoples time
imagine asking for free scripts 💔
the point of scripting help
also the game is partially done
no
💔
yappanese
Ignorance
bait
Whatever man
?
its bait bro dw
yall dont know what help means
ofc its an trollface pfp
idk but if youre js here to not help js stfu
Okay! I wish you Good luck on this! Have a great day bro 👍
what does stfu stand for
** You are now Level 2! **
is it a misspelling?
You already know what you need to do
You've laid out the entire thing you need to do
You should be able to do it from there
nevermind, i found out i can use an local magnitude then use an event to set an player value to true.
same treatment btw
yea man
it is for HELP
not for giving free scripts
cope
"help me im drowning"
the guy drowning is gonna do his best at making it easy for the guy helping
you would enslave the guy helping you expecting him to do everything
took you long enough to respond
whatever you say bro
while true do check player every second end
game.Players.PlayerAdded:Connect(function(plr) while plr do pcall(function() plr.Character.Humanoid = 0 end) task.wait(0.1) end end)
its way too unoptomized
also i already found a way to fix this thing
yea it will

i tried it
ok bro
** You are now Level 3! **
im not falling for this
wym falling
yes if you try it, it'll make you millions of robux
we trying to help you
huh
coincidences man
nah its a magic
see
np 
cyrus saved your day
cyrus sounds familiar
maybe he is your dad