#How would you do a hitbox?? 🤔

1 messages · Page 1 of 1 (latest)

white plume
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  • 1. Client renderstep hitbox detects → fires server → server does one hitbox → applies damage

  • 2. Client renderstep hitbox detects → fires server → server does quick sanity check
    (checks if victim hrp position is near hitbox by magnitude range) → applies damage.

  • 3. Client renderstep hitbox detects → fires server → server checks how far is the victim's position in client point of view and server's point of view → applies damage

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How would do a hitbox?? 🤔

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How would you do a hitbox?? 🤔

round wolf
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Or the 3rd method but the 2nd method just feels simple and fast.

grizzled glade
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the second is what I use for a system where you can enter and exit training zones for multipliers and it works flawlessly

round wolf
# white plume what did u use before?

Well I detected Input on the client -> Fired the server -> Created a hitbox on the server. But this is not the best way to make hitboxes as that way might be secure but is quite delayed.

white plume
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1st is what u used

round wolf