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1. Client renderstep hitbox detects → fires server → server does one hitbox → applies damage
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2. Client renderstep hitbox detects → fires server → server does quick sanity check
(checks if victim hrp position is near hitbox by magnitude range) → applies damage. -
3. Client renderstep hitbox detects → fires server → server checks how far is the victim's position in client point of view and server's point of view → applies damage
#How would you do a hitbox?? 🤔
1 messages · Page 1 of 1 (latest)
I haven't used any of these methods before for making a Hitbox. But I'd probably use the 2nd method.
Or the 3rd method but the 2nd method just feels simple and fast.
the second is what I use for a system where you can enter and exit training zones for multipliers and it works flawlessly
what did u use before?
Well I detected Input on the client -> Fired the server -> Created a hitbox on the server. But this is not the best way to make hitboxes as that way might be secure but is quite delayed.
Guy really used ai for a post
?? i didnt
yeaa
u said u didnt use any of methods
1st is what u used
No. I didn‘t detect the hit on the client at all