#Different animations for different characters
1 messages · Page 1 of 1 (latest)
make a locl script and add a table, if the character is x, then the table will equal {all of the animations for the character}, if the character is y, then the tabel will equal... u get the point. and u can access the table and play the animations at the approiate time
thank you, would this script go in startercharacterscripts, or somewhere else?
so i tried that and all the animations just didn't play
startercharacterscripts for sure
Uhh
show code @manic peak