local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local cam = workspace.CurrentCamera
local runService = game:GetService("RunService")
local gameInSession = game:GetService("ReplicatedStorage"):WaitForChild("gameInSession")
local yAmnt = 30
local function enableEffect()
cam.CameraType = Enum.CameraType.Scriptable
runService.RenderStepped:Connect(function()
cam.CFrame = CFrame.new(hrp.Position + hrp.CFrame.UpVector * yAmnt) * CFrame.Angles(math.rad(-90),0,math.rad(90))
end)
end
local function disableEffect()
end)
end
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
hum.JumpPower = 0
hum.JumpHeight = 0
enableEffect()
wait(3)
disableEffect()
#How do I Make a disableEffect function that reverts the camera back to normal from the top down view
1 messages · Page 1 of 1 (latest)
in disable effect just set the camera type to custom and the subject back to the humanoid root part
@umbral forum the camera ramains stuck in the air, I cant zoom or move it, the only thing i can do is shift lock
local function disableEffect()
cam.CameraType = Enum.CameraType.Custom
cam.CFrame = hrp.CFrame
end
you set the cframe, not the camera subject
local function disableEffect()
cam.CameraType = Enum.CameraType.Custom
cam.CameraSubject = hrp
end
same issue as here
@umbral forum
** You are now Level 3! **
Try disconnecting the Runservice event when you disable the event or store a variable and only run the runservice code if the camera effect is on
the RenderStepped connection is never disconnected so it keeps overwriting the CFrame every frame even after you set it back. store the connection and disconnect it in disableEffect and it's hum not hrp for CameraSubject: ```lua
local connection
local function enableEffect()
cam.CameraType = Enum.CameraType.Scriptable
connection = runService.RenderStepped:Connect(function()
cam.CFrame = CFrame.new(hrp.Position + hrp.CFrame.UpVector * yAmnt) * CFrame.Angles(math.rad(-90), 0, math.rad(90))
end)
end
local function disableEffect()
if connection then
connection:Disconnect()
connection = nil
end
cam.CameraType = Enum.CameraType.Custom
cam.CameraSubject = hum
end```