#directional ragdolls
1 messages · Page 1 of 1 (latest)
Ragdoll the character then apply a subtle force backwards
if its respawn i want player to fall backwards
if its shot i want him to fling
but i got it to work already
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then just apply more velocity based off each situation
if (instance.Parent.Humanoid.Health <= 0) or willKill then
task.spawn(function()
repeat task.wait() until t_char.config.Ragdoll.Value == true
wait(0.1)
local bulletDir = (end_pos - origin).Unit
local b = Instance.new("BodyVelocity",t_char.Head)
b.Velocity = bulletDir * 100
task.spawn(function()
wait(.1)
b:Destroy()
end)
end)
end```
poop solution but works
BodyVelocity is deprecated use LinearVelocity, force it on HumanoidRootPart not Head so the whole assembly moves, and kill the repeat/wait loop use flag.Changed instead