#character jerking/twitching when using linear velocity

1 messages · Page 1 of 1 (latest)

gleaming bear
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does anyone know how to prevent the little twitches at the start when linear velocity is applied? its a small thing but super annoying

visual fox
gleaming bear
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its easier to see it when im doing it mid air

visual fox
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ohhh

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damn i dont know, isnt that normal?

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have you tried using diffrent types of velocity? i think theres multiple types like Linear, Impulse. im not sure tho

robust bluff
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im pretty sure its bc u r aplying the force into 1 singular part idk how to fix that but try using aling position instead

rain stag
# gleaming bear

This feels like the animation is the issue. Im not quite sure on this but i think in the default animate script the animation gets faster the faster the player is moving

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Maybe try making a custom animation for this?

random cypress
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the twitching is the physics solver fighting the constraint trying to match velocity instantly, just set AssemblyLinearVelocity on the HRP directly instead, no constraint needed and no twitch