#character jerking/twitching when using linear velocity
1 messages · Page 1 of 1 (latest)
what do you mean? the legs moving?
the character slightly leans foward for a brief second every time i apply the linear velocity
its easier to see it when im doing it mid air
ohhh
damn i dont know, isnt that normal?
have you tried using diffrent types of velocity? i think theres multiple types like Linear, Impulse. im not sure tho
im pretty sure its bc u r aplying the force into 1 singular part idk how to fix that but try using aling position instead
This feels like the animation is the issue. Im not quite sure on this but i think in the default animate script the animation gets faster the faster the player is moving
Maybe try making a custom animation for this?
the twitching is the physics solver fighting the constraint trying to match velocity instantly, just set AssemblyLinearVelocity on the HRP directly instead, no constraint needed and no twitch