im trying to script doom-like sprites for entities (players, objects, etc.) that have multiple states depending on the viewer's position relative to the front of the entity
ive tried a couple times which all ended up catastrophically unsuccessful
i think the general idea is to get the vector between the player and the entity then use the vector to change the offset of a spritesheet on a billboard gui, but i have no clue how to translate this into studio
i know theres already a developer forum thingy up for this, but i still dont really fully understand
any help would be appreciated, thanks!!!
extra info:
i feel like i might need a module to do this, but im not sure. either way, ill be doing this with a lot of active objects (which means i might also need tables), so a module would probably work well
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