#ragdoll delay

1 messages · Page 1 of 1 (latest)

spice cargo
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adding a push system but no matter how i make it, its delayed on the servers end aka for the person thats pushing not being pushed. this is more of a general question because im not sure if this is common the push is entirly made by me but its not my ragdoll system.

warm yacht
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I've had this issue too I never really used ragdolls enough to fully fix it though

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look into network ownership

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there will always be a delay like the one you're seeing but big games minimize it really well

olive nebula
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  1. its probs cause when u create the ragdoll you create a bunch of socketballconstraints and instances are expensive to create
  2. there will always be a slightly delay from client to server but its really noticable it might be ur code
vestal thistle
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ok the issue is replication

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roblox takes small ms delays to verify collisions, who applied the velocity, where, basically just small microchecks like that. These together add up into a noticable difference. It is only when the server has verified it safe to move on, is when the velocity is replicated to the clients

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my fix is using Chrono which handles better and faster replication for you