#ragdoll delay
1 messages · Page 1 of 1 (latest)
I've had this issue too I never really used ragdolls enough to fully fix it though
look into network ownership
there will always be a delay like the one you're seeing but big games minimize it really well
- its probs cause when u create the ragdoll you create a bunch of socketballconstraints and instances are expensive to create
- there will always be a slightly delay from client to server but its really noticable it might be ur code
ok the issue is replication
roblox takes small ms delays to verify collisions, who applied the velocity, where, basically just small microchecks like that. These together add up into a noticable difference. It is only when the server has verified it safe to move on, is when the velocity is replicated to the clients
my fix is using Chrono which handles better and faster replication for you