I have this rocket pack system i made, i want it so when im in the air t will slow down the players momentum so that i dont take fall damage when i land, could anyone help please
heres what it looks like right now: https://cdn.discordapp.com/attachments/1477277365045301361/1478112434379161622/2026-03-02_19-30-26.mp4?ex=69a736fa&is=69a5e57a&hm=1e0eca123d57992c86a34c7b92bdc59f65987d2afba6086272c58a36089ae1b9&
#Slow fall whilst in the sky
1 messages · Page 1 of 1 (latest)
Hmm you could check the distance between the player and the closest thing below the player and if that distance is below a value then deceleration the player
i mean like after the player starts to fall i want it to slow down the player's fall
https://devforum.roblox.com/t/changing-gravity-for-only-one-player/659615/45 This post might help you
Developer Forum | Roblox
That new code won’t work either. local Gravity = workspace.Gravity This returns a value, not a property. Changing it by doing Gravity = 10 won’t change the Gravity property of the workspace but rather the value of the variable. Additionally, as mentioned earlier, it would trigger the gravity-modifier on all clients since it doesn’t check...