#How do I prevent ledge abuse?
1 messages · Page 1 of 1 (latest)
Im not super well versed in nav mesh pathfinding but whats stopping you from just connecting the ledge island with the floor island by using the the wedge part and having the code detect that if the wedge part incline is vertical than they can hop to the ledge navmesh?
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thats kinda just how the wedge part would work If i added it though, no? Like the NPC would make a path up to the top of the fence thingy using an invisible wedge
yea pretty much its just maybe instead of them walking up the ledge which might look weird with the normal wedge umight want to play a climbing animation by checking the steepness of the wedge
alright, yea, i wanted to see if there was a way i could connect the two islands or something but this will work
good bro also just out of curiosity are u using a framework for the navmesh or did u make it urself