I thought that the problem was the vector force, but it's NOT (thankfully. I thought it was this problem for a long time)! When i try to set the the platform stand to true (or whatever the way is to make the player trip), it doesnt work, I really would like to get some help as this could make my whole game actually playable, here's the chunk where I think it's the root of the problem (or it's the most important part of the script)
local function setupBallMovement()
-- Movement update
RunService:BindToRenderStep("BallMovement", 2, function()
if isBall and char:WaitForChild("Playerball"):FindFirstChildWhichIsA("VectorForce") then
print("e")
local Playerball = char:WaitForChild("Playerball")
local vectorForce = Playerball:WaitForChild("VectorForce")
local hum = char:WaitForChild("Humanoid")
if hum.PlatformStand == false then
if Playerball then
vectorForce.Force = calculateMovementForce()
end
print("VectorForce Force:", vectorForce.Force)
else
hum.PlatformStand = true
end
end
end)
end
pls help
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