#hopefully you know what im trying to get at here

1 messages · Page 1 of 1 (latest)

quasi imp
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as you can see for the i, v in the end im trying to make it where if findtools is run, in the i v it checks if the player has one of those tools, im thinking of trying to use metatables (never used metatables before but from what ive seen may be the solution)

round latch
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do you want to check if a player has a tool and then apply the attributes?

quasi imp
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yeah

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so it finds all the tools in the game

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in findalltools()

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then down below

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im trying to check if the player has one of those tools

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then match the properties for it in toolpropertytable

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well i might do that in toolpropertytable but i want to get this finished first then i will

dusk mirage
quasi imp
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ima see if this works lowk

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also thank you for giving me a straight answer

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someone people did the quite opposite

quasi imp
pseudo torrentBOT
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studio** You are now Level 7! **studio

dusk mirage
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for _, player in game.Players:GetPlayers() do or whatever u want really

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many ways to get a player

quasi imp
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Ohh ok

quasi imp
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whats the best thing to do in that situation

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i wanna find all the tools in the game then set each table in toolpropertytable to that designated tool that was found

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but how?

spring geode
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if u want to get all tools

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in ur function "findalltools"

pastel abyss
spring geode
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add a table

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insert thr found tools in it

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then return the table

pastel abyss
quasi imp
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Yeah

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I wanna get all tools